In my post on Grief, I promised to explore the issue of death and life after death in a separate blog post. I realize that the whole life/death thingy is an enormous subject and so, I’m going to have to tackle it one piece at a time. Today, I’d like to explore what life actually is, and in doing so, explain what death really is. And, because I’m a bit of a nerd, I’m not going to talk about the spirit realm and the white light. I’m going to use an analogy (surprise!!!) about video games. Trust me though, it’s a good one. *excited giggle*
Life is like a video game
That’s right. I just compared our very existence to Mrs. Pacman (this is why you come here, isn’t it?). Only, life is like the most kick-ass, virtual reality game, ever. You see, you, the human you, is not all there is. There’s a lot more of YOU. A LOT more. The real YOU is a non-physical being of pure consciousness. But that’s really hard to picture, so, for the sake of this analogy, let’s say that the real YOU is, um, let’s go with a brain in a jar. YOU are a really, really smart, entirely conscious, completely enlightened, awesome brain in a jar. And so is EVERYONE else. Now, we’re all brains in jars, vibrating at this really high frequency, so we’re all happy and shiny and full of love and joy and we decide that we don’t want to just think about stuff all day long, we actually want to experience it. So, we create this amazing, kick ass virtual reality world that vibrates at a lower, denser frequency, which allows it to be physical.
The human you is the avatar
We each get an avatar – a video game character that will allow us to project part of our consciousness into the game. Actually, we each get an unlimited amount of avatars, but let’s not get into the whole space/time thingy just now. Now, we don’t really care what our avatars look like or if they’re rich or poor. We are SO beyond that. We are enlightened brains in jars, after all. But we do care about experiences. So we set some very general intentions before we start the game based on the experiences we want to have. Our intentions are then transferred to the game, which creates the perfect environment for our avatar to be “born” into, as well as the avatar itself. The game is very complex, perfectly aligning the intensions of every player so that only those avatars and circumstances that are a match will ever meet up. The algorithm that makes this possible is called, drum roll please… the Law of Attraction (technically, the LOA also exists outside of the game, but that messes up the analogy, and I get a little grumpy when that happens, so let’s not got there right now).
The brain in the jar then projects part of its consciousness into the avatar, fully connecting to him and making him a part of the larger organism. The avatar is sentient. He learns, thinks and has the ability to become self aware, even to the point that he fully remembers that he’s an avatar and part of a much larger consciousness.
Because of the Law of Attraction algorithm, the avatar’s entire reality is always determined by the avatar’s vibration – his thoughts and beliefs. He can go anywhere and do anything he wants. Nothing is impossible as long he’s a vibrational match to the experience.
The Data Base
As the avatar goes through life, he’s going to have all kinds of experiences. Some of these experiences he’ll love, others, not so much. Some experiences will be downright nasty. Whenever the avatar experiences anything, good or bad, it creates data, and this data is then entered into a data base. When the avatar experiences something he likes, the details of that experience are stored in that data base. When the avatar experiences something he doesn’t like, the details of that experience cause him to determine what he would like instead, and THESE data points, the ones comprising the experience of what he’d like instead, are entered into the data base. So, this database holds a record of an ever evolving version of the avatar’s preferences.
The brain in the jar now gets to experience that version of the avatar’s life. It doesn’t experience all the pain and suffering, the hardships or even the slightly annoying stuff. It only experiences the best possible version of its avatar’s world, and that version is constantly being refined with each experience that the avatar has. Nothing the avatar does or experiences can harm the brain in the jar. Everything is of benefit, the good and the bad. And what’s more, the avatar’s experiences don’t just benefit “his” brain, but all brains – the collective consciousness.
The avatar, however, isn’t doomed to live in pain and suffering. That was never the plan. The unwanted experiences are simply there to be noticed, to help determine the details of the experience that would be preferred instead, and then to be dropped. The avatar actually has the ability to fully experience what the brain in the jar is experiencing – the best of the best of his entire database. All he has to do is match the frequency of the brain in the jar, which is a very high frequency. In fact, as the avatar adds data points to the database, and as the consciousness in the brain matches those new frequencies, it continues to evolve and as it does so, it continuously reaches higher and higher vibrations. The avatar’s very existence is causing the evolution of the consciousness, not just of his own brain in a jar, but of the entire collective. It may be a game, but WHAT a game it is!
How does the avatar match the frequency of the brain?
The game has a built in feedback mechanism, allowing the avatars to receive guidance on how close or far away they are from the frequency of their brains. This feedback mechanism uses emotions – if the avatar is completely aligned with the larger consciousness, he will feel joy and pure, unadulterated happiness. The further away his frequency is from that of the larger HIM, the worse he’ll feel. So, if the avatar pays attention to those emotions and uses them as a guide to raise his vibration, he can match the energy of his brain in a jar and not only reach full joy, but experience all the optimal details his life has caused him to place in that database. In other words, he gets the house, the car and the million dollars he always wanted.
So… why isn’t life a hell of a lot more fun, then?
In order to fully experience the physical, the avatar must believe that his experiences are as real as possible. At first, avatars had absolutely no idea who they really were, and experiences were somewhat crude. It was more about basic survival and exploring the physical limitations of this world. But over time, as the game progressed and as more and more data was added to the database, experiences became more refined. Avatars developed technology and better ways to explore not just the seen but the unseen. They began to ask better questions, allowing them greater and greater levels of awareness.
Because the avatars didn’t, for the most part, remember who they really were, they began to form all kinds of opinions about themselves and the world at large, in an effort to make sense of their existence. They decided that the sun was a god, that the earth was the center of the Universe, that they were at the mercy of a bi-polar man with a beard who lived in the sky, that suffering was virtuous, that life is hard and that anything worth achieving is only worth it if you’ve struggled and suffered to get it. The avatars started to teach the new mini-avatars who came in about the “rules” they’d made up. And so, instead of just using the unwanted experiences to add to the database, they began to immerse themselves in these lower frequencies and hold on to them, allowing them to affect their vibration. And they still do.
The brain in the jar is never negatively affected by these lower frequencies. As the avatar begins to carry more and more of these lower frequencies around with him, he actually adds more and more data points to the database and further enhances the experience of the greater consciousness. So, as the avatar becomes more and more weighed down by these heavy frequencies or “resistance”, the brain in the jar is actually reaching higher and higher levels of vibration.
Releasing the resistance
The greater the gap between the energy of the brain and the avatar, the worse the emotional experience for the avatar – in other words, the greater the suffering. Sooner or later, as the avatar causes the brain’s vibration to rise while holding on to the lower frequencies, the pressure of this gap will become too great for the avatar and he will have to release this resistance. He can do that in a couple of different ways: He can simply let go of the resistance and bounce to a much higher vibration, causing him to experience a rush of joy and intense relief. Or, he can choose to leave the game, causing the consciousness that was projected into the avatar to rejoin the brain in the jar and fully experience the pure, high vibration and everything stored in the database of preferences. In other words – what many would call heaven. And yes, everyone gets to go.
The game can be ended for a variety of reasons, but the most prevalent are:
- too much resistance has built up and the game simply isn’t fun anymore
- the avatar is “done” with the game. He has fulfilled his intentions for that round and now can’t think of anything else he wants to experience this time around (note, this could happen at any age, not just when people are old.)
The game is never ended because the avatar has made a mistake, or is being punished, or because the avatar’s little avatar friends have done something wrong.
The consciousness that existed in the avatar is not gone. It continues to exist, but without all the limiting beliefs and fears that the avatar subscribed to. Avatars who have remembered at least part of who they really are, can communicate with the brains – all of them, not just their own. However, the brains will never lower their frequencies to where an avatar is. In order to communicate with the brains, the avatar must raise his own energy to their level. If and when he’s able to accomplish this, the avatar will have access to not only the experiences that match the data base version of his life, but also all the knowledge, clarity and wisdom that come with the perspective of the brains.
Now, I know that this entire analogy seems kind of science fiction-y and a bit “out there”. No, we are not brains in jars. As I said in the beginning, we are pure, positive energy. But I think brains in jars make for a better visual and it’s just funnier. We are, however, extensions of our bigger selves, fully aware and benefiting Who We Really Are with every experience we have. And, we are absolutely allowed to experience the best of the preferences we’ve determined. It’s up to us.
Does this mean that I don’t take death seriously? Well, yeah, kind of. I’m not going to claim that I don’t grieve when someone close to me dies. Of course I do. But I also know that the grief is mine. I’m not sorry for them, I’m sorry for me, because I don’t get to spend physical time with them anymore. I know that they are experiencing the best that their life had to offer, even if they didn’t do so when they were still in the physical. I know that they are romping and playing and giggling uncontrollably and dancing and running barefoot through grass and laughing that kind of laugh where you can’t breathe and no sound comes out and you end up clapping your hands like a silent and slightly retarded seal. They are literally having the best times of their lives.
Is death a tragedy? We decided that it is, somewhere along the way, based on an incomplete understanding of who we are. As our understanding evolves, so must our view on death. It is not the end of a life. It is not the end of a consciousness. It isn’t even the end of shared experiences (only physical ones). It is a transition, a change, no more traumatic than when you go home after a party. There will be other parties. You’ll see your friends again. You can talk on the phone any time you like. And when a friend leaves the party early, instead of lamenting their departure for the rest of the night and ruining yours and everyone else’s good time, grieve for a little while and then say “See ya”. Because you will.
What do you think of this explanation of life and death? Did it resonate with you, or do you have a different one that makes more sense to you? Have you made your peace with death?